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Minigame's Maps

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General Map Updates

Maps should be much shorter in length 40 minutes is absurd for the majority of maps, not many people enjoy playing a kill map or the same course map for more than 20 minutes.
I’d recommend changing the map length to anywhere between 20-30 minutes, although 30 minutes is approaching an extremely drawn-out experience. 

Along with map times being shorter there should also be a longer cooldown on recently played maps, since it’s very easy at the moment for 4-5 maps to be in rotation constantly.

The servers sv_ladder_scale_speed needs increased as ladder strafes on a lot of maps are either extremely hard to do or entirely impossible (1 is a good option for minigames).


Map Change Requests

All the following maps have been tested by yours truly and arranged into 4 categories.
I’ve spent a good amount of time and thought on which maps deserve which category and why, most of my reasoning is listed in the parentheses next to the map names.


[+] Maps that need added
These are some generally newer more interesting looking maps that have been play tested and, in my opinion, would look great on the server.

mg_antique_course [Download]

mg_atomic_lab_final_v1 [Download]

cs_crackhouse_go (name would most likely need changed) [Download]

mg_cygnus_course_v2 [Download]

mg_escape_castle [Download]

mg_jedi_wars_beta1 [Download]

mg_misty_island_multigames [Download]

mg_modernworld_multigames_v1 [Download]

[!] Maps that need replaced
The following maps fall into this category because they either have few broken levels, are completely broken, or crash the clients/server and need replaced with updated/fixed versions.

mg_azure (map is known to crash clients) [Fixed Version]

mg_swag_multigames_v7 (needs replaced with a fixed version and knifing disabled) [Fixed Version]

mg_warmcup_headshot_csgo3_1 (needs replaced with better fixed version) [Fixed Version]

[?] Maps that need changes
The following maps fall into this category because they either need minor to moderate changes that could be implemented with ease and/or need server settings adjusted.

mg_35hp_dusty_csgo (needs bhop disabled? I’l leave this up to vote since it’s big enough to not cause too many problems with autohop)

mg_30_progress_b (map has been known to have problems with capping players allowed to join terrorist and forcing players into spec)

mg_color_multigames_rc (needs knifing disabled)

- mg_escape_castle_v3_fix (needs joining t-side disabled)

- mg_gavle_course_beta_v3 (needs joining t-side disabled)

- mg_gumobstacle_csgo_v2 (needs joining t-side disabled)

❌ - mg_house_course_v3 (randomly respawns terrorists outside of the map causing them to fall to their death)

❌ - mg_jacs_multigame_r (needs shifting platforms disabled since it’s very broken / or remove map altogether)

- mg_knife_multi_csgo (needs bhop disabled)

mg_knife_stalkyard (needs bhop disabled)

❌ - mg_krane_multigames_v_0_7 (has broken game modes and needs replaced with updated map)

mg_sky_realm_v2 (needs spawn kill added)


[-] Maps that need removed
The following maps fall into this category because they are either poorly designed, deemed unfun, and/or completely broken with no fixed versions.

❌ - mg_awp_multigames_csgo


mg_balistic_course_v2_fix (terrorists randomly get teleported under the map)

mg_barfight_froxt_remake (poorly designed map heavily ct sided)


mg_bhop_battle_az_csgo (an inferior alternative to the other bhop battle map on the server)

mg_bogan_p1 (map with loud ambient rain in the background, impossible to turn off as of now, plays as any other decent kill map)





❌ - mg_dans_course_remaster (heavily lags the server when players interact with props at the beginning of the map)

❌ - mg_desert_tower_1_practice (huge hostage map, confusing layout, usually kills the server quickly)




❌ - mg_hellz_multigame_fix (has multiple missing texture/model bugs and gives players pistols when they shouldn’t have them)

❌ - mg_hoejhus_by_Argento (unbalanced bombsite mechanics and inferior to the hoejhus_2016 alternative)

mg_huntervsbird_snow (has a glitch where !flashlight allows players to see through the ground and see players underground)                                                                                                                                                                                

mg_ipods_all_in_one_v2fix (map buttons don’t work, it’s not too fun either)




mg_It_galaxy_csgo_v1 (after playing skoutzknivez the map doesn’t reset low grav)



mg_mirai_nikki (really bad course map)

❌ - mg_neon_climb_2 (already has an updated alternate version on the server)

❌ - mg_pauls_smash_reborn (causes server to crash on startup)


mg_pavlos_building_v1_0 (causes server to crash on startup)

mg_randomizer_reborn_v2 (map is utter dog shit, and rarely makes a good weapon/map combo)

❌ - mg_reaprs_troll_course (crashes server and is basically a worse version of reaprs_draw_course)

mg_savethebacon_course_final (a slightly worse version than the other savethebacon_course_v6)

❌ - mg_ski_mountain_dev_csgo2 (bad version of ski_mountain)

mg_ski_mountain_resortv3 (bad version of ski_mountain)

mg_ski_mountain_resort_csgo (bad version of ski_mountain)


mg_super_tower_ane_v1 (shittier version of supertower with bad boosters and bad bombsite layout)

mg_supernova_fix (has a broken ladder at the beginning that is impossible to climb)

❌ - mg_swamplandv5 (basically just a worse version of awp_submarine)

mg_war_zone_upd (bad dm map with poorly designed maps)

mg_weapon_case_arenas_v1_2 (map is utter dog shit, and rarely makes a good weapon/map combo)

❌ - mg_Wreknez_multigames_v3_fix (gives players pistols at start so they can fight in the waiting room, & not a good map to begin with)


Edited by knar (see edit history)
  • Like 4

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Don't touch weapons case :(


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Ooooo mmmmm  kuhnar with the  h e l p f u l   t h r e a d s 


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sv_ladder_scale_speed is now set to 1

map time limit is now set to 30 minutes


Maps will be added to the server eventually, this is a tedious process mainly due to the complexity of making sure the map is optimized and programming it to work specifically with our plugins.

Edited by Chevalier (see edit history)
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The following Maps have been changed with these settings

mg_escape_castle_v3_fix ~ Fixed

mg_gavle_course_beta_v3  ~ Fixed

mg_gumobstacle_csgo_v2  ~ Fixed

mg_house_course_v3 ~ Removed map

mg_jacs_multigame_r ~ Removed map

mg_knife_multi_csgo ~ Removed bhop

mg_krane_multigames_v_0_7  ~ Removed map

mg_awp_multigames_csgo ~ Removed map

mg_dans_course_remaster ~ Removed map

mg_desert_tower_1_practice ~ Removed map

mg_hellz_multigame_fix ~ Removed map

mg_hoejhus_by_Argento ~ Removed map

mg_neon_climb_2 ~ Removed map

mg_pauls_smash_reborn ~ Removed map

mg_reaprs_troll_course ~ Removed map

mg_ski_mountain_dev_csgo2 ~ Removed map

mg_swamplandv5 ~ Removed map

mg_Wreknez_multigames_v3_fix ~ Removed Map

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mg_kirbys_course_go has a bug where you can't cross one of the vents, making players unable to complete the map.

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47 minutes ago, Hunter said:

mg_kirbys_course_go has a bug where you can't cross one of the vents, making players unable to complete the map.

the vent leading to the end has always been bugged with the trigger push, it'd be great to be finally able to beat the map without admin intervention.

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