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  1. General Map Updates Maps should be much shorter in length 40 minutes is absurd for the majority of maps, not many people enjoy playing a kill map or the same course map for more than 20 minutes. I’d recommend changing the map length to anywhere between 20-30 minutes, although 30 minutes is approaching an extremely drawn-out experience. Along with map times being shorter there should also be a longer cooldown on recently played maps, since it’s very easy at the moment for 4-5 maps to be in rotation constantly. The servers sv_ladder_scale_speed needs increased as ladder strafes on a lot of maps are either extremely hard to do or entirely impossible (1 is a good option for minigames). Map Change Requests All the following maps have been tested by yours truly and arranged into 4 categories. I’ve spent a good amount of time and thought on which maps deserve which category and why, most of my reasoning is listed in the parentheses next to the map names. [+] Maps that need added These are some generally newer more interesting looking maps that have been play tested and, in my opinion, would look great on the server. mg_antique_course [Download] mg_atomic_lab_final_v1 [Download] cs_crackhouse_go (name would most likely need changed) [Download] mg_cygnus_course_v2 [Download] mg_escape_castle [Download] mg_jedi_wars_beta1 [Download] mg_misty_island_multigames [Download] mg_modernworld_multigames_v1 [Download] [!] Maps that need replaced The following maps fall into this category because they either have few broken levels, are completely broken, or crash the clients/server and need replaced with updated/fixed versions. mg_azure (map is known to crash clients) [Fixed Version] mg_swag_multigames_v7 (needs replaced with a fixed version and knifing disabled) [Fixed Version] mg_warmcup_headshot_csgo3_1 (needs replaced with better fixed version) [Fixed Version] [?] Maps that need changes The following maps fall into this category because they either need minor to moderate changes that could be implemented with ease and/or need server settings adjusted. mg_35hp_dusty_csgo (needs bhop disabled? I’l leave this up to vote since it’s big enough to not cause too many problems with autohop) mg_30_progress_b (map has been known to have problems with capping players allowed to join terrorist and forcing players into spec) mg_color_multigames_rc (needs knifing disabled) ✔ - mg_escape_castle_v3_fix (needs joining t-side disabled) ✔ - mg_gavle_course_beta_v3 (needs joining t-side disabled) ✔ - mg_gumobstacle_csgo_v2 (needs joining t-side disabled) - mg_house_course_v3 (randomly respawns terrorists outside of the map causing them to fall to their death) - mg_jacs_multigame_r (needs shifting platforms disabled since it’s very broken / or remove map altogether) ✔ - mg_knife_multi_csgo (needs bhop disabled) mg_knife_stalkyard (needs bhop disabled) - mg_krane_multigames_v_0_7 (has broken game modes and needs replaced with updated map) mg_sky_realm_v2 (needs spawn kill added) [-] Maps that need removed The following maps fall into this category because they are either poorly designed, deemed unfun, and/or completely broken with no fixed versions. - mg_awp_multigames_csgo mg_awp_submarine_v4csgo mg_balistic_course_v2_fix (terrorists randomly get teleported under the map) mg_barfight_froxt_remake (poorly designed map heavily ct sided) mg_battle_slider mg_bhop_battle_az_csgo (an inferior alternative to the other bhop battle map on the server) mg_bogan_p1 (map with loud ambient rain in the background, impossible to turn off as of now, plays as any other decent kill map) mg_bombardment_v1 mg_bunkerspace_course1 mg_colors_course4_beta_v1 mg_colors_course_v1 - mg_dans_course_remaster (heavily lags the server when players interact with props at the beginning of the map) - mg_desert_tower_1_practice (huge hostage map, confusing layout, usually kills the server quickly) mg_eliptic_final mg_football_csgo_v2 mg_fy_knifecanyon_v1 - mg_hellz_multigame_fix (has multiple missing texture/model bugs and gives players pistols when they shouldn’t have them) - mg_hoejhus_by_Argento (unbalanced bombsite mechanics and inferior to the hoejhus_2016 alternative) mg_huntervsbird_snow (has a glitch where !flashlight allows players to see through the ground and see players underground) mg_ipods_all_in_one_v2fix (map buttons don’t work, it’s not too fun either) mg_kirbys_brawl_v2_1 mg_lego_course_3_csgo_v2 mg_legodeplay_course_V1 mg_It_galaxy_csgo_v1 (after playing skoutzknivez the map doesn’t reset low grav) mg_mario_bros_2018 mg_mayan_course_v098 mg_mirai_nikki (really bad course map) - mg_neon_climb_2 (already has an updated alternate version on the server) - mg_pauls_smash_reborn (causes server to crash on startup) mg_pauls_teambattle_v3_p mg_pavlos_building_v1_0 (causes server to crash on startup) mg_randomizer_reborn_v2 (map is utter dog shit, and rarely makes a good weapon/map combo) - mg_reaprs_troll_course (crashes server and is basically a worse version of reaprs_draw_course) mg_savethebacon_course_final (a slightly worse version than the other savethebacon_course_v6) - mg_ski_mountain_dev_csgo2 (bad version of ski_mountain) mg_ski_mountain_resortv3 (bad version of ski_mountain) mg_ski_mountain_resort_csgo (bad version of ski_mountain) mg_sodian_lab_tp_csgo mg_super_tower_ane_v1 (shittier version of supertower with bad boosters and bad bombsite layout) mg_supernova_fix (has a broken ladder at the beginning that is impossible to climb) - mg_swamplandv5 (basically just a worse version of awp_submarine) mg_war_zone_upd (bad dm map with poorly designed maps) mg_weapon_case_arenas_v1_2 (map is utter dog shit, and rarely makes a good weapon/map combo) - mg_Wreknez_multigames_v3_fix (gives players pistols at start so they can fight in the waiting room, & not a good map to begin with)
  2. Correct me if im wrong, but im pretty sure theres only 1 (non rpg) surf server - easy surf (tier 1-3). I have beaten a few tier 4 surf maps and almost beaten a few tier 5s and 6s, so I feel like another server for the higher tiers may be a good idea, that could potentially do well.
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